three.js picking
when experimenting with three.js I had abit of a problem getting picking to work with a model loaded via the THREE.OBJMTLLoader loader.
the solution was to pass true in raycaster.intersectObjects( scene.children ,true);
so picking would recurse over the child objects as well.
the solution was to pass true in raycaster.intersectObjects( scene.children ,true);
so picking would recurse over the child objects as well.
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