Friday, May 05, 2006

irrlicht

irrlicht looks like a nice 3d engine. getting it to compile (or link) on my fedora core 4/nvidia setup required a little fix though:
in COpenGLDriver.cpp line 447 to 451 i had to remove all lines short of the #define IRR_OGL_LOAD_EXTENSION glXGetProcAddressARB one.
works fine now. the examples should perhaps be a bit easier to quit.

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